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arXiv q-fin· Batisse Manhardt, Ja-Nae Duane·· 5 hr agoAI Score38

Digital Nudging in Optimal Stopping Games: Adversarial Interactions in Layered Choice Architecture

Digital Nudge Effects in Optimal Stopping Games: Antagonistic Interactions in Layered Choice Architectures

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A 2^3 between-subjects factorial experiment (N=181) based on the secretary problem examines the individual and combined effects of three types of digital nudges—anchoring, salience, and social proof—on stopping behavior and outcome quality in sequential decision-making tasks. The study finds that anchoring nudges significantly increase exploration (b=1.207, p=.017), salience nudges have the smallest effect, and the combination of anchoring and social proof nudges yields the worst outcome quality ($181.83 vs. $192.21 for anchoring alone), with outcome quality monotonically decreasing as the number of nudges increases.

Source:arXiv q-fin · arxiv.org

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